News
GDC 2009 Showcase - What's New in BigWorld Technology 2.0?
BigWorld Technology 2.0 delivers hundreds of new features and performance improvements. Some of these features and improvements are being demonstrated at GDC 2009 for the first time.
Official release is scheduled for Q3 2009.
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BigWorld Server
- Native 64 Bit Support
For even greater server scalability and reduced deployment cost
- More Third Party Integrations
XMPP (Jabber) & SQLAlchemy
- Improved Load Balancing and Fault Tolerance
Further increase server uptime
- Improved Network Performance
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BigWorld Client
- Interactive Web Content Anywhere
Renders standard HTML/CSS/JavaScript/Flash via Gecko engine (as used in Firefox) - Dynamic advertising
- Social integrations
- User-generated content
- Multi-Core Performance
Performance scales with number of cores
- Instant Messaging (MSN, AIM, ICQ, GoogleTalk and Twitter via XMPP)
Chat to your IM friends inside the game
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BigWorld Client and Tools
- Post-Processing Visual Effects and Editor
Depth of field, colour/tone mapping, cartoon rendering, film grain, posterise, unsharp mask, contrast enhance, bloom, cross-hatch
- Incremental Search and Bulk Property Editing
- Incremental filtered search as you type
- Find objects based on any attribute
- Edit multiple properties simultaneously
- Track changes, leave comments
- Hide and freeze objects
- Weather Editor
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Related Press Release
- Announcing BigWorld Technology Suite 2.0 – A major upgrade delivering hundreds of new features and performance improvements
- BigWorld to release in-game web functionality in BigWorld Technology 2.0
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